Committing crimes

Crimes are the heart of CrimeClub. With every successful attempt you earn money and rank points, and you get better at the job.

Light and heavy crimes

You start small: stealing candy from a kid, threatening a teacher or robbing a shop. From the rank of Assassin the heavy crimes open up, like hitting an arms shipment, robbing a bank or fleecing a Russian oil sheikh. They pay a lot more, but the chance of success is lower.

Chance and experience

Every crime has a success rate. Every attempt, successful or not, makes you better, until you reach your maximum chance. If it fails, the police can pick you up and you'll sit in prison for a while, until another player breaks you out or you've served your time.

Waiting time and Havanas

After every attempt you have to wait a while. With Havanas, the Don's cigars, you skip a wait or bring in a lawyer to get you off.

Smuggling

If you want more, smuggle drugs and booze between eleven American states. Every state has its own prices: buy cheap, travel and sell high. But carry too much and customs will notice you.

More in the game guide

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